Schools in China, Japan, and Korea have amassed a truly astounding body of wisdom that has been passed down through generations, encoded in a series of swift proverbs that all players know by heart, warnings for avoiding common pitfalls or amateurish mistakes, while trying to whittle down the seemingly endless possibilities that the board offers.
Don’t make empty triangles.
Don’t peep at a cutting point.
Don’t peep at both sides of a bamboo joint.
Even a moron connects against a peep.
Play fast, lose fast.
Don’t play 1, 2, 3—just play 3.
If you don’t understand ladders then don’t play Go.
If you have lost all four corners then you have lost.
If you have secured all four corners then you have lost.
In the corner six stones live but four stones die.
Never try to cut bamboo joints.
Strange things happen at the 1-2 points.
Strike at the waist of the knight’s move.
Learn the eye-stealing tesuji.
The weak carpenter’s square is dead.
Your enemy’s key point is your own key point.
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Greed cannot prevail!
There is death in the hane.
For centuries, Go was considered an art form more than a game.